2010/03/07

Cheap Xbox 360 Wireless Racing Wheel


Forza 2: No other racing game compares to how well the wheel works in this game. It takes some getting use to, but the force feedback puts the feeling of powering and drifting around corners right in your hands. The feedback really is *feedback* and is part of the simulation- asymmetrical tension while cornering and varying acceleration. You can actually feel the wheels catch when you downshift! It's even part of the damage model. At least half as much fun as tearing around a real track (no adrenaline to mention). Definitely use the manual transmission. It may be more difficult, but after a while, you start using it to your advantage in cornering.

DiRT: This game is massive fun with a wheel, especially on long point-to-point races with lots of shifting at corners. However, there are too many bumps in the road to use the effects. It feels like the wheel is trying to tear itself apart. I simply turn the feedback and tension to maximum and turn the effects off completely (under Options -> Game). If you've adjusted the settings and you still get effects, just unplug the power at the back of the wheel and plug it back in.

PGR4: Not my favorite wheel experience. The built-in driver doesn't work all that well. Just a controller, not a real feedback experience. Compared to Forza 2, a large disappointment. Better than not having a wheel, though some people might actually prefer to use the controller. Using the E-Brake is a bit awkward, and certainly doesn't feel intuitive.

Burnout Paradise: This wheel is the difference between being an out-of-control trainwreck and a pinpoint accurate cruise missile. Burnout is a super-fast, kinetically violent experience and is vastly improved by using a wheel. Using the E-Brake isn't very intuitive here either.Get more detail about Xbox 360 Wireless Racing Wheel.

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